daisy023: (Serious)
Daisy | SPARTAN-023 ([personal profile] daisy023) wrote in [community profile] lucetilocked2013-07-15 10:53 pm

[Locked Transmission to Residents]

Residents. This is Chief Petty Officer Daisy SPARTAN-023.

I am informing that on July 15th of the fifth registered cycle of the Luceti enclosure, we are getting close on cracking the code for the card key and the terminals found for the recently discovered installations in the tunnels. Now the decision lies on which door to open for our benefit.

The doors present in the new areas reached are the following:

- Archives
- Armory
- Call Center
- Classified
- Garage
- R&D
- Recreation
- Security
- Storage


Due to the risk of the card being good for one use only as a likely safety procedure used in the past for these installations, this choice will be held by democratic vote. We don't know what will be find in any of these doors, so choose wisely. While intel is always precious in this place... so is tech.

((OOC: This is a discussion post, use it for your characters to speak about the possibilities and the tunnels that could be used, and why.))
bamboozler: (More Hearts)

[personal profile] bamboozler 2013-07-16 06:45 am (UTC)(link)
Ahh...a recreation room! That sounds like a lot of fun, doesn't it? We should pick that one!

[who let an ignorant panda into the discussion]
breezing: (+ omg. excite building.)

[personal profile] breezing 2013-07-16 07:50 am (UTC)(link)
Do you think it'd like have games and stuff?

[ She wants to pick the same one for the same reason. ]

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endgames: (Crossed)

[Voice]

[personal profile] endgames 2013-07-16 06:47 am (UTC)(link)
I still think there's a risk classified's a dead end.

[JUST. PUTTING THAT OUT THERE. He probably talked about this with anyone else who was down in the tunnels working on the computers, when discussion no doubt came up.]

...that said, it's not like we don't have time to open all of them. The only one I'd directly caution not opening until we have more information is the armory.
Edited 2013-07-16 06:53 (UTC)
voidseeing: (Staring down the barrel of a .45)

[Voice]

[personal profile] voidseeing 2013-07-16 06:59 am (UTC)(link)
R&D might be a dead end too for the same reasons. On the other hand, we could learn something from seeing what they decided wasn't important enough to destroy or remove.

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not_a_troll: (the youtube)

[voice]

[personal profile] not_a_troll 2013-07-16 01:39 pm (UTC)(link)
I agree with your theory. Classified would be too easy, and as far as I know the Malnosso are not the type that would go for 'easy', yes? Yes.

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complicatedliar: (Default)

[Voice]

[personal profile] complicatedliar 2013-07-16 03:01 pm (UTC)(link)
I concur. R&D or even the archive has a better chance of yielding something of use.
Edited 2013-07-16 15:09 (UTC)

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stilldontgotit: (no u >|)

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[personal profile] stilldontgotit 2013-07-16 07:01 pm (UTC)(link)
Yeah. Knowing the Malnosso, they probably trashed or emptied the place a long time ago.

But isn't there a chance that they all lead to dead ends? I feel like, no matter what we choose, there's some level of risk.

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endgames: (Shrug)

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[personal profile] endgames 2013-07-16 07:16 am (UTC)(link)
We have for all this time. [Which isn't said to disagree with her, but to make things sound less grim.] That said, I can't disagree with the value if it means using them for safety. And so far as practical items we can get immediate use out of, I'd say the garage and storage are the ones to put your bets on.

[And the armory. But again that seems way too dangerous.]

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alloys: (☢ the things i seek;)

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[personal profile] alloys 2013-07-16 07:17 am (UTC)(link)
If response is quick enough, they could also be used to stop kidnappings.

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stilldontgotit: (ponder ponder ponder)

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[personal profile] stilldontgotit 2013-07-16 06:58 pm (UTC)(link)
You know, I hadn't even thought of that. Question is, would there be enough to make the vehicles widespread for everyone? I almost feel like we'd need renovations to make room for them, flying or otherwise.

The thing about Vaskoth is that it had actual roads. Luceti's not that fortunate.

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prims: (= well. explanations.)

voice;

[personal profile] prims 2013-07-16 07:54 am (UTC)(link)
Honestly, I think the "Archives" sound the most immediately useful from my standpoint. There's almost a guarantee of information of some sort with that sort of name.

[ Prim is still trying to be a helpful participant, yes. She tries to clarify a bit better after a short pause. ]

And information is what I think would be more immediately useful to us over the other things? Um. Mostly because we have a lot of stuff.

[ But not as much information? It made sense in her head. ]
descrier: (❖ 003)

voice;

[personal profile] descrier 2013-07-16 01:05 pm (UTC)(link)
I would have to agree. The archives could lead us to a multitude of things, perhaps even as a way to open the rest of these doors.

There are also a handful of unanswered questions we may never obtain otherwise and the archives may at least serve some purpose alleviating our curiosity. I am sure that not all of the answers are expected to be there, but... we won't know unless we try.

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complicatedliar: (Default)

Re: voice;

[personal profile] complicatedliar 2013-07-16 03:08 pm (UTC)(link)
Long term use is actually more ideal I should think. We want information that will aide in the ultimate goals.

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castbytheglyph: (I take a glance at you)

voice;

[personal profile] castbytheglyph 2013-07-18 02:57 am (UTC)(link)
I'm gonna go with the archives too! You can't beat a good archive of info when it comes to finding out new stuff. Chances are we could find all sorts of answers to things we didn't even think we wanted answers to!

[Accessing archives was always a sure fire way to find out where to go next or what to do back home, so why wouldn't the same thing apply to here?]

We might even get some information of stuff that isn't covered by any of the other doors. Or maybe a history of what's been put behind the other doors so we know what to expect when we slide 'em open.

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not_a_troll: (investigation in progress)

written

[personal profile] not_a_troll 2013-07-16 01:36 pm (UTC)(link)
Why not all?

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snikting: (Deep wolvie thoughts)

[personal profile] snikting 2013-07-16 02:38 pm (UTC)(link)
Security. Seems to be me if there's anything they'd leave behind, it'd be the equipment used to keep the damn thing so hard to get around in.
Edited 2013-07-16 14:38 (UTC)
rashness: (It's a feeling)

[personal profile] rashness 2013-07-16 04:38 pm (UTC)(link)
[Oh... he'd been confused by so much of this post. Not sure what to pick. But.]

Oh, that's a good point!

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misterbrief: (Where's Gohan?  I know you're not him.)

[personal profile] misterbrief 2013-07-16 05:44 pm (UTC)(link)
How can you be so sure about that? Perhaps it's nothing more than a surveillance system that they no longer require. If we open that up all we may get is a room full of televisions and a microphone. Then we'll be back to square one and everything would have been for nothing.

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It's all good!

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complicatedliar: (Default)

written

[personal profile] complicatedliar 2013-07-16 03:04 pm (UTC)(link)
R&D or the Archives have the best chance of providing something of use. Classified could just as easily be a trick, or the first thing emptied prior to abandonment. More risk than I like.
thefinaljedi: (Default)

[personal profile] thefinaljedi 2013-07-16 03:25 pm (UTC)(link)
I agree with you about Classified. Given how closely the Malnosso guard their secrets, it's liable that they cleaned it out first.
thefinaljedi: (Brooding)

[personal profile] thefinaljedi 2013-07-16 03:22 pm (UTC)(link)
The garage has my vote. Shikamaru's right. The garage and storage are more likely to have tangible and immediate results. And given what we've seen of Malnosso technology, it's likely something we could alter or adapt into more than just vehicles given time.

[Also he misses flying, driving, and all that sort of stuff]
voidseeing: (How it all began)

[personal profile] voidseeing 2013-07-16 07:13 pm (UTC)(link)
Assuming that we can get the parts to maintain the vehicles. They'd only be useful as long as we can keep them running, and after that incident with the portal, I suspect the Malnosso will be far more careful about what they allow us to buy with our points.

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tokennonbender: (Just listen to me.)

audio

[personal profile] tokennonbender 2013-07-16 06:33 pm (UTC)(link)
Garages are where people typically store useful things they need immediate access to.

Maybe even something that can stop us from being trapped here in the village area.
wise_maiden: (through so many splintered trees)

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[personal profile] wise_maiden 2013-07-16 07:05 pm (UTC)(link)
I doubt that anything they'd have in there would break us past the barrier. As for travel, there aren't any roads, so unless there are vehicles that can traverse through the forests, it doesn't seem like something we need to explore immediately. [Not when you can walk or ride or even teleport to most places.]

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ura_no_ura: (あのうさ・・・)

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[personal profile] ura_no_ura 2013-07-17 08:37 am (UTC)(link)
Is there some reason why we wouldn't be able to brute force these doors open should the card only work once?
tsunderebunny: (tiger -- lame ojii-san)

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[personal profile] tsunderebunny 2013-07-17 07:59 pm (UTC)(link)
It's underground, Kakashi-san. Powers don't work there.

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yourfononsarewhack: (pondering)

[personal profile] yourfononsarewhack 2013-07-19 04:32 am (UTC)(link)
It's hard to make a clear call with such vague names. How are we to know that the Malnosso haven't intentionally mislabeled the sections? Imagine if they have something truly valuable hidden under the guise of "Recreation".

Still, I find myself at indecision. The archives, storage or security all sound potentially promising in particular.